Syndie
Redesign review · four directions

Pick the direction worth building.

Each version below is a complete pass over the same four screens — landing page, Home, Review queue, and Unibox — in a different visual language. Open them side by side.

VERSION 05 · THE FINAL DIRECTION

Landing, finalized

Built from the team's review: serif display, sharp 3px geometry, the organic green gradient as the hero backdrop, a lighter thinner grid, quiet stats — and an interactive "Try Syd" demo where visitors watch it verify claims and play the prospect. The design system for the app derives from this page next.

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VERSION 10 · CURRENT

Sky backdrop

One long solarpunk photograph sits at low opacity behind the hero, the logo strip and the demo, with a fine grain over it. All CTAs are black, every section heading shares one left edge, and the demo panel now says what it is.

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VERSION 09

Liquid green

Arcade's mechanics in Syndie green: an inset hero panel where one liquid gradient flows white to deep green, and the website field is the hero action itself. New light painterly solarpunk artwork carries the connection story. Corner radius, gradients and copy unchanged.

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VERSION 08

Landing, with the artwork

V4's curation rebuilt: solarpunk artwork clustered at the hero edges, the green aurora as a background field only, sharp 3px geometry, solid icon fields, and an Intercom-style walkthrough where picking a surface swaps the panel beside it.

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VERSION 07 · V5 × V6 MERGE

The Convergence

V5's organic hero picture, sharp 3px corners, demo-first flow and Try-Syd UX — wearing V6's component effects and halos in green-only gradients, on pure white, black, and grey. No cream.

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VERSION 06 · NEW EXPLORATION

Aurora Editorial

From the second review round: airy white editorial canvas, two-tone serif headlines, mono flag-labels, a black problem section, the deep-green stat panel, aurora gradient pill CTAs — and no grid. Same interactive Try Syd demo.

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VERSION 01

Editorial Monograph

The Cohere language: cream paper, ink pill actions, serif display type, tonal surfaces instead of shadows — with the Fluence gradient reserved for imagery.

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VERSION 02

Warm Cream Editorial

The Intercom language: whisper-weight 300 type, sharp 4px corners, black filled buttons, warm cream surfaces — sections separated by tone, never by lines.

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VERSION 03

Signal & Landscape

The Valley language: dotted-grid paper, mono caption boxes, painterly artwork panels with floating signal chips, black rectangles, and a dark storytelling section.

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VERSION 04

The Synthesis

The best of all three: Cohere's serif display and ink pills, Intercom's warm cream and edge-photo hero, Valley's mono labels and grid paper — with the Fluence rule as the signature.

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All four versions share one URL — this page. Adding a version never changes existing ones.