Each version below is a complete pass over the same four screens — landing page, Home, Review queue, and Unibox — in a different visual language. Open them side by side.
Built from the team's review: serif display, sharp 3px geometry, the organic green gradient as the hero backdrop, a lighter thinner grid, quiet stats — and an interactive "Try Syd" demo where visitors watch it verify claims and play the prospect. The design system for the app derives from this page next.
V4's curation rebuilt: solarpunk artwork clustered at the hero edges, the green aurora as a background field only, sharp 3px geometry, solid icon fields, and an Intercom-style walkthrough where picking a surface swaps the panel beside it.
V5's organic hero picture, sharp 3px corners, demo-first flow and Try-Syd UX — wearing V6's component effects and halos in green-only gradients, on pure white, black, and grey. No cream.
From the second review round: airy white editorial canvas, two-tone serif headlines, mono flag-labels, a black problem section, the deep-green stat panel, aurora gradient pill CTAs — and no grid. Same interactive Try Syd demo.
The Cohere language: cream paper, ink pill actions, serif display type, tonal surfaces instead of shadows — with the Fluence gradient reserved for imagery.
The Intercom language: whisper-weight 300 type, sharp 4px corners, black filled buttons, warm cream surfaces — sections separated by tone, never by lines.
The Valley language: dotted-grid paper, mono caption boxes, painterly artwork panels with floating signal chips, black rectangles, and a dark storytelling section.
The best of all three: Cohere's serif display and ink pills, Intercom's warm cream and edge-photo hero, Valley's mono labels and grid paper — with the Fluence rule as the signature.
All four versions share one URL — this page. Adding a version never changes existing ones.